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National Express

 Customer Feedback

"Rant & Rave has enabled us to bring customer relations into the 21st century" -Brian Elliott, Customer Service Development Manager, National Express East Coast Trains

“Just Look for UL” - Safety at Home Holidays (MS&L)

Brand: Underwriters Laboratories
Campaign: “Just Look for UL” - Safety at Home Holidays
Agency: MSLGROUP Americas
Vendor: SnapTell
Region: United States

Cricket Nirvana ramps up site traffic through mobile advertising with mKhoj

Innovation: mKhoj designed banner ads with live score that refreshed every 60 seconds.

Brand: Cricket Nirvana
Category: Online Cricket Content site
Network: mKhoj, Mobile Ad Network
Region: APAC

Background:

Red Wings Case Study (Textopoly)

PROJECT

2008 Red Wings Mobile VIP Community and Ultimate Fan Contest

OBJECTIVE

To build a viral buzz around the brand, provide fans with exclusive mobile first content while increasing brand awareness through special mobile ticket and merchandise offers.

OVERVIEW

Outside Lands Festival Case Study (Textopoly)

PROJECT

Outside Lands Music Festival at Golden Gate Park from August 22nd – 24th 2008

OBJECTIVE

Enable festival attendees to search for artist lineup, location details and timing while at the event

OVERVIEW

PEPSI EMOTICONS (Aerodeon Turkey)
 
Brand: Pepsi 
Agency: Aerodeon Turkey
Netbiscuits Embraces Adobe Flash And Ajax To Enable Rich Content For The Mobile Web
 
Company: Dynetic Solutions GmbH
Brand: Netbiscuits™
Date: February 11, 2008
 

With Netbiscuits, the familiar PC Web experience is now available on mobile devices with better browser-based navigation, shopping, ad serving, and rich media services

Netbiscuits™ is the first mobile software development platform to support Adobe Flash and AJAX technologies for developers to create the next-generation Mobile Internet experience. Now, media, content and advertising professionals have a full solution to deliver high-quality, tailored Web experiences that incorporate mobile advertising and shopping on virtually any mobile device.
 
The Netbiscuits Web platform empowers customers to conquer the three main obstacles to implementing a successful Mobile Internet strategy: create perfectly formatted content; publish content to any mobile device on any network in any country; and quickly generate revenue from mobile advertising and commerce.
 
The integration of Adobe Flash and AJAX expands the unique Biscuits concept inherent to the Netbiscuits platform, giving developers the toolkit needed to create a wide range of Mobile Internet applications including mobile advertising landing pages, content shops, audio and video downloads and more. The resulting high-end user interfaces, convenient rich media integration and visual effects virtually guarantee a more satisfying and productive consumer experience on the mobile Web.
 
"Netbiscuits is committed to improving the development of high quality mobile Web sites that achieve a faster path to profit from mobile Internet programs," said Michael Neidhoefer, CEO of Dynetic Solutions, the company behind Netbiscuits. "By delivering Flash embedded in browser-based mobile applications, Netbiscuits has taken another critical step in building a mobile Web that is as rich and accessible as the PC-based Internet experience."
 
Benefits of Flash and Ajax in Netbiscuits
The inclusion of Flash capabilities in Netbiscuits software will allow Flash-based mobile advertisements and high-end navigational elements in browse-able applications, as well as visual effects. Netbiscuits now detects all mobile devices using Flash and, because the software is Web based, enables quick deployment from the beginning stages of development all the way to the consumer's mobile phone.
 
The delivery of Flash Ads makes it possible to bring never seen before advertising to the mobile phone via Netbiscuits' Mobile Ad-Server technology. Netbiscuits now offers three ways to serve ads to mobile websites: first by using its integrated ad server; second by connecting to any external ad server; and third by selecting from Netbiscuits’ new ad partner network, which consists of ad serving specialists such as Google and Admob.
 
Mobile advertizing is not the only way to create revenue from mobile Web sites and portals created with Netbiscuits. Additionally, the platform integrates Bango's mobile payment system for worldwide mobile billing and combines it with a new “Content-Shop-Biscuit.” Now, with Netbiscuits, the set-up of mobile download shops selling ring tones, wallpapers, videos and music is easier than ever before.
 
About Netbiscuits
Netbiscuits is the first Web based software service for universal mobile content adaptation, to self-enable, adapt and deliver any content for all mobile and consumer electronic devices and channels, to exchange with mobile experts and market applications online on a community platform. The Netbiscuits web service gives you control over mobile enabling, regardless of whether you are a professional mobile application developer, a manager whose task is to bring content to mobiles quickly, or an advertiser who wants to run mobile marketing and advertising campaigns.
 
Today Netbiscuits processes more than one billion page impressions generated by more than 200 business customers around the globe. Thousands of mobile developers create customized mobile applications every day. Top content brands such as eBay, AOL, Musicload, Spiegel, WeatherBug, Clipfish, RTL television, freenet and Bild utilize the power of Netbiscuits. The applications built on Netbiscuits range from simple mobile advertising landing pages, complex dynamic mobile Web sites, user generated content community services, and audio/video applications to mobile content and software shops. Netbiscuits has been developed and is powered by Dynetic Solutions, the leading global mobile content transcoding software provider. Dynetic has offices in Europe, North America, and Asia.
 
 
For more information:
Michael Neidhoefer
Dynetic Solutions GmbH
phone: +49 631-303 14-00
Danielle Siemon
A&R Edelman
phone: + 1 650 762 2947

 

Mobile Phone Payment- Ericsson IPX

Company: Dynetic Solutions GMbH

Brand:
Ericsson IPX

Background:
Founded in 2000, Dynetic is a full service provider for mobile applications and more than 200 organizations, including AOL, Der Spiegel and eBay, use the company’s software platform to deliver content and applications to handsets across Germany. Dynetic’s platform, Netbiscuits, allows the automatic conversion of content for delivery to almost any mobile phone. The global presence of Internet Payment eXchange )IPX), its rapid implementation and capability to integrate with any mobile platform in the world, led Dynetic to select Ericsson as a supplier.

Goals:
To support its ambition to move into international markets, Dynetic chose Ericsson’s IPX for accurate mobile phone payments.
Reliable billing platform and the freedom to concentrate
on core competencies

 

Solution:
Ericsson Internet Payment eXchange )IPX) and Managed Services

Results:

  • Enhanced end-user services
  • Globally reliable messaging services
  • High payouts on premium services
  • All messaging and billing products for all carriers globally.
  • Dynetic is well respected in Germany and now plans to expand globally. The company has signed 10 new clients as a direct result of implementing Ericsson IPX.
  • IPX integrated with the payment gateway, to ensure that Dynetic can concentrate on core competencies, safe in the knowledge that the entire billing process will meet the high standards they expect.
About Ericsson IPX
Ericsson IPX is a non-branded service that provides mobile billing and connectivity for content via SMS, MMS, WEB and WAP, through one single interface. The premium service, IPX Payment, provides delivery and charging for Content Providers - to more than TWO billion mobile subscribers across networks in 24 countries, and new markets are being added continuously. With the non-premium service, IPX Messaging, content providers can deliver to and receive SMS messages from about 96% of all mobile subscribers worldwide.

 

Date:
March 26-28, 2007

Company:
Loc-aid Technologies w/assistance from iLoop Mobile, Inc.

Client:
Loc-aid Technologies

Background:
Loc-aid Technologies constructed and ran a mobile Treasure Hunt campaign during the CTIA Wireless 2007 conference in <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" />Orlando, FL.

Goals:<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

·          Illustrate how a mobile-oriented location-aware campaign can be constructed and evaluated.

·          Show the feasibility of driving a target audience to specific physical venues.

·          Demonstrate the feasibility engaging a target audience with entertaining content and monetary incentives


Solution
:
The campaign consisted of two sequential games, both held during exhibit hours of the CTIA Wireless 2007 Show at the Orange County Convention Center in Orlando, Florida.  First was the “qualifying event”, an SMS-based quiz game (powered by iLoop Mobile’s mFinity™ Platform) showcasing sponsor venues and messages that any show attendee could play. The second game was the “Grand Prize event” where 10 participants (chosen from winners of the qualifying SMS quiz game) followed clues in an Amazing Race-type treasure hunt for the final prize of $10,000 (Powered by LOC-AID Technologies’ Application Creation Engine, ACE).

Program Overview:
Two-stage location-enabled treasure hunt

·          Venue: CTIA 2007 Orlando

·          Sponsors: LG, Qualcomm, NAVTEQ, Intrado

                                 i.            Stage 1: SMS-based qualifying quiz contest
·          Audience: CTIA attendees

·          Recruitment to play via direct word of mouth (promoted at Loc-aid booth)

·          Objective: Drive participants (foot traffic) to sponsor booths

·          Prize: selection to second stage

The quiz contest itself consisted of players selecting one of our four sponsors, followed by a quiz question that contained company/product messaging related to the chosen sponsor. Players were instructed to visit the sponsor booth before being presented with the question, in that they would need to consult sponsor booth personnel to receive the information necessary to answer the question. In a location-enabled network, the player’s location could be verified[1] (as we did for the second phase of our campaign).

Sample game structure (all standard rate messages)
MO: Player texts JOIN to a short code to opt-in
MT: Sponsor choice offer: INTRADO, LG, NAVTEQ, QUALCOMM

MO: Player selects quiz topic by texting LG to shortcode
MT: “Please go to LG booth #xxxx. When you arrive, text ATL”

MO: Player arrives at sponsor venue and texts ATL to shortcode
MT: LG’s quiz question is presented in multiple-choice format

MO: Player indicates their choice to answer the question (A,B,C or D)
MT: Answer receipt acknowledged, offer to play again via JOIN

                                 i.            Stage 2:  Outdoor, handset-based treasure hunt (as in "Amazing Race")
·          Audience: Winners of the SMS-based game
·          Recruitment: via SMS notification & direct contact (phone call)
·          Objective: Participant interaction with the game venues
·          Prize: $10,000

To enable this event, LG mobile phones were preloaded with a custom media rich mobile software program that provided the instructions, pictures, maps etc. used by the contestants for the treasure hunt.  These participants were briefed and each provided one of these specially-equipped phones to use during an “Amazing Race”-style outdoor treasure hunt within a 5-mile radius of the Orange County Convention Center. Participants were picked from those that correctly answered the SMS-based quiz game described above.

Result:

·          SMS one-to-one qualifying outreach campaign

       o       From the roughly 35,000 attendees to the CTIA 2007 conference, the initial SMS one-to-one qualifying
            outreach campaign connected with 2000 participants, an Engagement rate of approx. 6%.
    o       Engagement rate (number of participants), @-rate (ability to driver audience to venue), Completed rate
            (number of participants that completed entry) varied by sponsor.  See figure below.

·          Outdoor, handset-based treasure hunt

o         Of all qualified participants from the SMS one-to-one qualifying campaign 40% committed to play in the second round

o         All final players visited all five of the outdoor treasure hunt venues, reporting 100% @-rate and 100% completion


For a complete overview and white paper detailing this case study visit:

http://www.iloopmobile.com/locaidctia2007case.htm


[1] There are several mechanisms for verifying the player’s location, ranging from the ultra-precise onboard A-GPS function of the handset to basic cell-ID (all of which may be triggered by an SMS response). The simplest method—requires NO network infrastructure--is to create a question whose correct answer requires the player to be at the specified venue.

 

Microsoft Office <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

Brand: Microsoft Office 2003

Company: Microsoft Corporation/Universal McCann

Goals
To persuade users of earlier versions of Microsoft Office – particularly “expert information workers” – that Microsoft Office 2003 provides features and functionality to help them work more effectively in today’s business environment.

 

Solution

The solution was a mobile, interactive marketing campaign on the AvantGo service that included two mobile advergames available for download from avantgo.com. Both games were promoted within the AvantGo mobile Internet service. Once downloaded, users could play the games on their mobile device anywhere, anytime.

 

Results

·          AvantGo co-developed and distributed an interactive mobile game campaign that proved extremely precise in reaching Microsoft’s target audience for Office 2003.

·          Results for the first phase of the campaign, a “Concentration” style advergame, were more than double the initial projections regarding downloads, interaction and opt-ins for more information. Specifically, nearly 65,000 subscribers downloaded the game with individuals playing the game an average of four to 10 times, all the while interacting with the brand and absorbing the key product benefit messages embedded in the game content.

·          Early results from the second phase, a “Jeopardy” style advergame, indicate it will outperform the first phase. Still running, the campaign has generated over 830,000 impressions, with an 8.9% average click-through rate and 54% conversion rate.