Public Research | Page 13 | MMA Global

Public Research

The industries first independent report on Bluetooth Marketing offering step-by-step process for running a successful Bluetooth Marketing campaign, Insights and Raw data from a 1,000 UK Consumer Survey on attitudes towards Bluetooth and Bluetooth marketing - and excellent insights into regulatory and legislative compliance as well as best practice. A must read for anyone considering using Bluetooth for marketing. Includes comments from Paul Berney, MD for MMA Europe.

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Given its nearly ubiquitous presence, the mobile phone becomes a third screen of communication that many marketers increasingly vie for access. Market researchers are also quick to note the importance of leveraging this mode of communication to reach research respondents, especially given more than 10% of the country’s adult population have discarded landline telephone service. However, besides a few pioneering studies to survey through cell phones, there is much to be learned about mobile surveying.

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Orange announces key findings from its independent research into consumer mobile media habits across the UK – Exposure 2

  • 81% of mobile media* users access mobile media once a week with strong usage in the home, as well as on public transport and around town
  • Mobile media users are very much open to mobile marketing with 70% of participants attracted by interactive marketing formats
  • The most popular forms of mobile marketing currently are click-through advertisements and voucher redemption codes
  • Mobile is viewed as the most innovative and personal media channel compared to all other traditional and digital channels

Orange recently launched Exposure 2, the second Exposure research survey commissioned to reveal the role of mobile media usage within the broader media landscape. Exposure 2 consists of independent qualitative and quantitative research, following a survey of more than 2,000 mobile media users from across all UK mobile networks. The survey focuses on consumer consumption of mobile media, and attitudes towards it when used as a marketing channel - particularly in comparison to other traditional and digital media.

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Introduction
Juniper Research defines a mobile coupon as “a coupon sent to and stored on a mobile phone that can be exchanged for a rebate, a financial discount etc. at a retailer or merchant when the
consumer purchases a product.”
We have found that the term “voucher” is also used to mean a coupon, although we define a voucher as a coupon given as a gift.

Mobile coupons are becoming increasingly important to brand owners and retailers providing a “push to purchase” capability for mobile marketing and advertising campaigns. They are often used in conjunction with a mobile ticket, bundled in a mobile barcode alongside the ticket, allowing for offers and discounts to be available in addition to the ticketing functionality. 

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Research from the Nielsen Company shows a moderate decline in mobile game usage, with 17 million mobile game downloaders during the second quarter of 2008, compared to 19 million in the previous quarter. The 17 million mobile game downloaders represent 6% of all wireless subscriptions, and a 19% decrease in year over year growth since Q2 2007. Tetris, Bejeweled, and Guitar Hero III were the top three game titles by revenue share according to Nielsen's latest Mobile Media report, which tracks the consumption of mobile messaging, Internet, video, games, audio and applications. Puzzle/Strategy remained the most popular category for games, followed by Action/Adventure and Sports/Racing.

 

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Wireless Analyst firm Berg Insight just released the second edition of the report about the Global market for mobile advertising and marketing. This strategic research report provides you with 100 pages of unique business intelligence and expert commentary on which to base your business decisions. Who will be the real winners in the mobile advertising race? As digital channels transform advertising, the mobile handset is becoming increasingly attractive for individualised marketing.  The report has three different formats and you find more information about this and pricing in the brochure.
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Research from the Nielsen Company shows a steady rise in mobile Internet usage, with more than 100 million unique mobile subscribers and $1.8b in revenues for the second quarter of 2008. The 102 million mobile Internet subscribers represent 39% of all wireless subscriptions, and a 32% increase in year over year growth since Q2 2007. Portals, Email, Weather, News/Politics, and Search were the top five visited categories by mobile users according to Nielsen's latest Mobile Media report, which tracks the consumption of mobile messaging, Internet, video, games, audio and applications. There was also increased interest in the Business/Finance category given the recent activity in the financial markets, with the number of users growing from 5 million in August to 5.4 million in September.

 

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What is the Mobile Advertising Report?

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More people in the United States (and indeed globally) have a mobile phone than an Internet-connected PC.  Consumers are quickly emigrating away from pay-per-use mobile services and are heading toward free-to-enduser services that are supported by advertising. Coupled with a fragmenting media landscape, advertisingsupported, free-to-end-user services create exciting opportunities for brands to reach consumers in ways never before possible.


The Mobile Advertising Report is a tool to help marketers and their agencies understand this fast-changing medium. The Mobile Advertising Report is distributed free to marketers. To receive the mobile marketing report, email [email protected]. The Mobile Advertising Report is produced by Limbo and GFK/NOP research. The Q3 2008 (US) report is based on a survey of 1,000+ representative adults in the US.

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Introduction
The goal of this research was to size the current US mobile TV/video market and empirically
determine consumer interest and acceptance in mobile TV/video advertising as well as the
baseline interests and opinions of key industry players.

The research is intended to provide the MMA and its membership with data that can be used
to catalyze industry activity and establish best practices.

On behalf of the MMA’s Mobile Video and Television Committee, M:Metrics conducted
extensive executive surveys with over 40 senior decision makers at brand advertisers,
agencies, and media companies and conducted an online consumer survey of more than
11,100 mobile service subscribers aged 13 and higher.

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